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PyraTok: When Video Tokens Finally Learn to Speak Human

Video looks easy until a machine has to remember what matters. A human watches a short clip and immediately separates the important layers: the object, the action, the background, the timing, the implied intent, the scene transition. A model sees a much less polite object: frames, pixels, motion, compression artifacts, and a large bill for GPU memory. Then we ask it to generate video, answer questions, segment objects, localize actions, and preserve meaning across time. Naturally, the model responds by becoming expensive. Very relatable. ...

January 24, 2026 · 15 min · Zelina
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When Models Guess the Verb by Looking at the Drawer

Drawer. That is the easy part. A model sees a drawer, and it knows that drawers are often opened. Then it watches a video where someone is closing the drawer and predicts opening anyway. This is not the kind of error that makes a demo look silly for five seconds and then disappear into the benchmark appendix. It is the kind of error that reveals what the system is really using as evidence. The model is not necessarily watching the motion. It may be recognizing the object, remembering the most common verb attached to that object during training, and calling that “video understanding.” Very efficient. Also wrong. ...

January 24, 2026 · 17 min · Zelina
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Noise Without Regret: How Error Feedback Fixes Differentially Private Image Generation

Photos are annoying data. They are useful because they contain details: the handle of a bag, the edge of a sleeve, the texture of a face, the faint classroom gesture that matters only after someone trains a model on it. They are risky for exactly the same reason. If a generated image looks too much like the real training data, it may quietly leak what the organization was trying not to reveal. If it is protected too aggressively, it becomes a blurry souvenir from a dataset that used to be useful. ...

January 22, 2026 · 14 min · Zelina
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Punching Above Baselines: When Boxing Strategy Learns to Differentiate

Li Qian is the useful part of the paper, not the medal count Boxing is a simple sport only if you watch it from far enough away. Two athletes enter a ring. One wins. The spectators remember the clean punch, the late-round pressure, the judge’s card, maybe the celebration. Coaches remember something less theatrical: distance, lead-hand rhythm, counter timing, target selection, whether a hook was thrown from the wrong range, whether the opponent’s aggression was actually a trap. ...

January 19, 2026 · 18 min · Zelina
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Seeing Is Thinking: When Multimodal Reasoning Stops Talking and Starts Drawing

Image work has always had a small credibility problem: people can say where they looked, but we do not always know whether they actually looked there. The same problem shows up in multimodal AI. A model can answer a question about a chart, a photograph, a geometry diagram, or a robotic scene, then produce a neat textual chain of thought afterwards. It may sound procedural. It may mention “examining the relevant region.” It may even say “the graph shows…” with the confidence of a consultant holding a laser pointer. ...

January 15, 2026 · 17 min · Zelina
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Crossing the Line: Teaching Pedestrian Models to Reason, Not Memorize

Crosswalks look simple from a spreadsheet. A pedestrian either crosses at the intersection or crosses mid-block. The model sees age group, gender, lane count, lighting, weather, signal timing, maybe a bus stop nearby, and then predicts the choice. Very civilized. Very tabular. Very likely to fail when the same logic is moved to a different road. ...

January 5, 2026 · 16 min · Zelina
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When Three Examples Beat a Thousand GPUs

A GPU bill is usually treated as a hardware problem. Buy faster accelerators, shorten training runs, negotiate a better cloud contract. Less often asked is whether the expensive part of the pipeline began with a badly calibrated prompt. An LLM generating neural-network architectures can create thousands of candidates before training begins. If the prompt provides too little context, the model may repeatedly produce shallow variations of the same familiar design. Add more examples, and it may combine useful ideas across architectural families. Add still more, and the output can become worse, incomplete, or invalid. ...

January 3, 2026 · 15 min · Zelina
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Label Now, Drive Later: Why Autonomous Driving Needs Fewer Clicks, Not Smarter Annotators

Clicks are a cost centre. In a 3D annotation tool, deleting an unnecessary bounding box may take one or two seconds. Creating a missed vehicle annotation from scratch takes about 23 seconds. Correcting a poorly positioned box falls somewhere in between. These actions may all count as model errors. They do not cost the same amount of human time. ...

January 1, 2026 · 14 min · Zelina
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MaskOpt or It Didn’t Happen: Teaching AI to See Chips Like Lithography Engineers

MaskOpt or It Didn’t Happen: Teaching AI to See Chips Like Lithography Engineers Cells repeat. That is the comforting part of chip design. A NAND gate appears thousands of times. A buffer shows up again and again. Standard-cell libraries exist because repetition is economically useful: design once, place many times, avoid reinventing geometry until everyone loses the will to live. ...

December 27, 2025 · 15 min · Zelina
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Dexterity Over Data: Why Sign Language Broke Generic 3D Pose Models

Hands are small, fast, and inconvenient. That is a problem for AI systems that prefer the world to be large, slow, and conveniently labeled. A walking person can be reconstructed with some tolerance for imprecision. A signer cannot. In sign language, a curled finger, wrist angle, palm orientation, or moment of hand-body contact may carry meaning. When the model gets that wrong, it is not merely producing an awkward avatar. It is quietly changing the message. ...

December 26, 2025 · 17 min · Zelina