Opening — Why this matters now

For years, game AI has been split between two extremes: brittle rule-based scripts and opaque reinforcement learning behemoths. Both work—until the rules change, the content shifts, or players behave in ways the designers didn’t anticipate. Pokémon battles, deceptively simple on the surface, sit exactly at this fault line. They demand structured reasoning, probabilistic judgment, and tactical foresight, but also creativity when the meta evolves.

This paper asks an uncomfortable question: what if large language models (LLMs) are already good enough to replace much of traditional game AI—without training, without simulators, and without endless self-play?

Background — Pokémon as a strategic stress test

Pokémon battles are not chess. The value of an action is conditional, contextual, and probabilistic. A high-power move can be a mistake. A switch can be more valuable than an attack. Type matchups, accuracy, remaining HP, and future turns all matter at once.

Historically, Pokémon AI has relied on:

  • Finite State Machines — predictable, exploitable, and shallow.
  • Minimax-style heuristics — computationally expensive and brittle.
  • Reinforcement Learning — powerful but opaque, expensive to train, and slow to adapt.

LLMs offer a third path: zero-shot reasoning over symbolic game states, using general knowledge rather than learned policies. If they work here, they work almost anywhere turn-based reasoning matters.

Analysis — What the paper actually built

The authors implemented a fully deterministic Pokémon battle engine and placed LLMs directly in the decision loop. Each turn, the model receives a structured game state (HP, types, moves, stats) and must output a valid action—move or switch—in strict JSON.

No hand-coded heuristics. No reward shaping. Just reasoning.

Two parallel capabilities were tested:

  1. Strategic play — Can LLMs win battles by exploiting type advantages, managing risk, and pacing engagements?
  2. Content generation — Can LLMs design new Pokémon moves that are both creative and mechanically balanced?

This dual setup is crucial. It tests not just whether LLMs can play a system, but whether they understand its internal logic deeply enough to extend it.

Findings — Results that actually matter

Strategic competence is real—but uneven

LLM-controlled agents crushed random baselines immediately, with win rates exceeding 60% even without explicit chain-of-thought reasoning. Turn-based reasoning clearly sits within their comfort zone.

When reasoning was enabled, performance jumped:

Mode Win Rate Type Alignment Latency
Thinking OFF Lower ~35% drop Fast
Thinking ON Higher +35% Slower

The trade-off is obvious: better reasoning costs time and tokens. But disabling reasoning produces qualitatively worse play—not just slower learning, but wrong instincts.

Different models have different “personalities”

Cross-model tournaments exposed a fascinating pattern:

  • Some models played aggressively, ending battles in under six turns.
  • Others played defensively, dragging fights past twenty turns.
  • Stronger models correlated with shorter games, not longer ones.

Efficiency wasn’t about token budgets—it was about decisiveness.

Move generation separates creativity from discipline

All models could generate valid moves. Far fewer could generate balanced ones.

Model Valid Moves Balanced Moves Creativity
Conservative models High Moderate Low
Creative models High High Very High

This reveals a critical insight: creativity and mechanical discipline are not the same capability. Some LLMs are designers; others are auditors.

Implications — What this means beyond Pokémon

This paper quietly reframes how we should think about LLM agents:

  • As competitors: LLMs can replace scripted AI without retraining pipelines.
  • As designers: They can expand content libraries dynamically—if checked.
  • As tunable difficulty systems: Reasoning depth becomes a difficulty knob.

More importantly, Pokémon acts as a proxy benchmark for any structured decision system involving rules, probabilities, and long-term consequences—finance, operations, negotiations, even governance simulations.

Reinforcement learning still dominates at the extremes. But for adaptable, interpretable, and fast-to-deploy agents, LLMs are already viable.

Conclusion — The real takeaway

LLMs don’t just play Pokémon. They understand it—well enough to exploit, extend, and redesign its mechanics without being taught how.

That’s the uncomfortable part.

Once an AI can reason, act, and create inside a rule-bound system, the line between “player” and “designer” collapses. Pokémon just happens to make that collapse easy to observe.

Cognaptus: Automate the Present, Incubate the Future.