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Correct on the Frame, Wrong on the Timeline

TL;DR for operators A video system can produce the right answer without reliably understanding what happened over time. That becomes a procurement and QA problem when the decision depends on whether one event happened before another, how long something lasted, which direction it moved, whether an action repeated, or whether one event depended on another. ...

September 13, 2026 · 7 min · Zelina
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Who Did What, When—and From Which Camera? The Perception Gap Behind Video Agents

TL;DR for operators A model can correctly recognize what is visible in a video and still lose track of who performed an action, how many times an event occurred, or which viewpoint observed it. GameplayQA1 makes those failures separately measurable. Across 16 evaluated multimodal models, average accuracy falls from 61.2% on single-reference tasks to 56.0% on temporal tasks and 49.4% on synchronized cross-video tasks. Occurrence counting averages just 36.5%, while cross-video ordering reaches 38.8%. Other-agent actions and states are also harder than questions about world objects. ...

September 8, 2026 · 7 min · Zelina
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When LLMs Meet Time: Why Time-Series Reasoning Is Still Hard

Dashboard numbers are seductive because they look obedient. Revenue goes up, traffic dips, latency spikes, inventory turns over, temperature drifts, volatility clusters. Put the sequence into a chart and the pattern seems almost polite. Then someone asks an LLM what happened. The model answers fluently. It may even sound like an analyst who has seen too many quarterly review decks and has developed a protective layer of confidence. But fluency is not temporal understanding. A model can describe a curve, name a trend, and still fail to understand which segment comes next, whether a transformation is correct, or whether a discontinuity is an error or a legitimate feature of the process. ...

February 3, 2026 · 16 min · Zelina
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Metric Time Without the Clock: Making ASP Scale Again

Calendars are harmless until a computer has to reason about them. A human can say, “Ram has a dentist appointment in one hour, must pick up his insurance card from home, needs cash from the ATM, and travel takes 15, 20, 30, or 40 minutes depending on the route.” We see a small planning problem. A logic system sees actions, states, deadlines, durations, inertia, and a very annoying question: should every possible minute become a Boolean object? ...

January 31, 2026 · 16 min · Zelina
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Graph Minds & Gaussian Time: Why SHRIKE Rewrites Audio‑Visual Reasoning

Sound is messy. Video is messy. Put them together in a real business environment—a factory floor, a training room, a retail aisle, a vehicle cabin—and the usual fantasy of clean perception quietly dies in a corner. A camera can see a person holding a tool. A microphone can hear a machine alarm. But the useful question is rarely “what objects exist?” or “what sound is present?” It is more awkward: which thing made the sound first? Where is the loudest source? Was the visible action actually producing the audio event, or merely happening near it? ...

December 1, 2025 · 15 min · Zelina
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Breaking the Tempo: How TempoBench Reframes AI’s Struggle with Time and Causality

A failed deployment usually produces two questions. The first is easy enough to ask: what happened? The second is where the room goes quiet: what actually caused it? Most AI systems are now quite comfortable with the first question. Give them logs, traces, workflows, tool calls, or transition histories, and they can often produce a plausible reconstruction. They can narrate the incident in confident sequence. They can point to every condition that was present. They can provide a tidy post-mortem, ideally before the humans have finished opening the dashboard. ...

November 5, 2025 · 14 min · Zelina