Small Models, Big Mouths: Why Game AI Doesn’t Need Giant Brains
Game AI has a very ordinary problem: it has to work while the player is waiting. Not eventually. Not after a cloud round trip. Not after an impressive model has finished contemplating the metaphysics of medieval tavern gossip. In a game, intelligence has to fit inside latency budgets, memory budgets, design constraints, and the deeply unromantic fact that many players expect single-player games to work offline. ...