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Completeness Is Not Optional — Why Game-Playing AI Finally Learned to Finish What It Starts

The algorithm did not lose because it was shallow Endgames are where polite uncertainty goes to die. Early in a game, a search algorithm can afford approximation. The tree is huge, the clock is rude, and the best it can do is lean on an evaluation function that says, with the usual machine confidence, “this line looks promising.” Fine. Nobody expects omniscience on move three. ...

March 26, 2026 · 13 min · Zelina
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When Heuristics Go Silent: How Random Walks Outsmart Breadth-First Search

A planner stalls. Not because the goal vanished. Not because the system lacks compute. Not even because the heuristic is completely wrong. It stalls because the heuristic has temporarily stopped saying anything useful. Every nearby state looks equally unpromising, or worse, misleadingly unpromising. The algorithm is still running, naturally. It is very busy being lost. ...

November 13, 2025 · 4 min · Zelina