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House of Cards, House of Algorithms: Why Game AI Needs Better Testbeds

Benchmarks are the places where AI systems go to look impressive. That is not automatically a problem. A good benchmark clarifies what a system can do, what it cannot do, and where progress is real. A bad benchmark performs a more theatrical function: it lets researchers win a carefully chosen game, write a confident conclusion, and quietly hope nobody asks whether the result survives contact with another task. ...

March 4, 2026 · 16 min · Zelina
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Motivation Is Something Your Models Need: When Curiosity Becomes a Training Strategy

Training budgets are where elegant architecture slogans go to be audited. The usual response to a model that needs better accuracy is painfully familiar: make it larger, train it longer, feed it more data, and then pretend the GPU bill is a philosophical problem. The paper Motivation Is Something You Need takes a more interesting route. It asks whether a model needs to be large all the time, or whether extra capacity can be activated only when training signals suggest the model is “getting somewhere.”1 ...

February 25, 2026 · 16 min · Zelina
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From PDE to Pipeline: When LLMs Become Numerical Architects

Simulation has an awkward little secret: the hard part is often not writing code. It is choosing the right numerical method before the code exists. Anyone can ask an LLM to produce a solver for an advection equation, a heat equation, or a Navier–Stokes toy problem. The result may even run. That is not the same as being numerically sane. A PDE solver can be syntactically valid, computationally impressive, and mathematically ridiculous at the same time. In scientific computing, this is not a charming personality flaw. It is how bad answers acquire nice plots. ...

February 20, 2026 · 16 min · Zelina