Blame Isn’t a Bug: Turning Agent ‘Whodunits’ into Fixable Systems
TL;DR for operators A bad agent incident rarely starts with one dramatic mistake. It usually forms as a chain. The system may be predisposed to fail because of training data, feedback, system prompts, or scaffolding. The environment may then trigger the failure through unclear tasks, insecure information, unavailable tools, excessive permissions, or malicious inputs. Finally, the agent may commit a visible cognitive error: it overlooks something, misunderstands a command, chooses the wrong goal, or executes an action badly. ...