Small Models, Big Mouths: Why Game AI Doesn’t Need Giant Brains
Opening — Why this matters now The game industry has flirted with large language models long enough to know the problem: they are eloquent, expensive, unreliable roommates. They forget the rules of your world, insist on internet access, and send your cloud bill straight into the end‑credits. This paper arrives with a blunt counterproposal: stop trying to cram narrative intelligence into giant, generalist LLMs. Instead, carve intelligence into small, specialized, aggressively fine‑tuned models that live locally, obey the game loop, and shut up when they’re not needed. ...