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Blueprints for Thinking: Why CAD Needs Agents, Not Prompts

A bracket looks simple until someone has to manufacture it. On a screen, a generated part can look almost right: the flange appears round, the bolt holes seem evenly spaced, and the central bore is visible enough to satisfy a casual glance. Then a machinist opens the file, measures it, and discovers the inconvenient details: the wall thickness is wrong, a boolean cut failed, two solids merely touch instead of joining, or the bounding box is off by a few millimeters. ...

March 30, 2026 · 17 min · Zelina
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Prompt-to-Parts: When Language Learns to Build

The compiler is the interesting part Blocks are easy to understand. That is why this paper is more interesting than it first looks. At the surface, Prompt-to-Parts: Generative AI for Physical Assembly and Scalable Instructions is a paper about using large language models to generate LEGO-style assemblies from natural language prompts.1 It shows a medieval castle, an International Space Station model, a modular multitool kit, and an image-to-parts helicopter conversion. Naturally, the tempting summary is: “LLMs can now design LEGO models.” ...

December 20, 2025 · 16 min · Zelina