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Graph Minds & Gaussian Time: Why SHRIKE Rewrites Audio‑Visual Reasoning

Sound is messy. Video is messy. Put them together in a real business environment—a factory floor, a training room, a retail aisle, a vehicle cabin—and the usual fantasy of clean perception quietly dies in a corner. A camera can see a person holding a tool. A microphone can hear a machine alarm. But the useful question is rarely “what objects exist?” or “what sound is present?” It is more awkward: which thing made the sound first? Where is the loudest source? Was the visible action actually producing the audio event, or merely happening near it? ...

December 1, 2025 · 15 min · Zelina