Game On, Agents: When Multimodality Meets the Godot Engine
Opening — Why This Matters Now Coding agents can now refactor repositories, resolve GitHub issues, and pass respectable slices of SWE-Bench. Very impressive. Also slightly misleading. Because real-world work is rarely unimodal. Modern software systems are visual, stateful, asset-heavy, and context-rich. They blend code, media, physics, user interface layers, and dynamic runtime behavior. If we want agents that meaningfully automate creative and technical workflows—not just patch scripts—we need to evaluate them in environments where multimodality is structural, not decorative. ...