When Safety Stops Being a Turn-Based Game
Jailbreaks are not polite enough to wait their turn. That is the awkward weakness in many safety-training pipelines. A model is attacked, patched, tested, and released. Then another attack appears, usually crafted with more creativity than the previous defense assumed. The safety team patches again. The benchmark improves. The real attack surface moves. Everyone calls this iteration, because “organized whack-a-mole with GPUs” sounds less respectable. ...