Thinking in Panels: Why Comics Might Beat Video for Multimodal Reasoning
A dashboard screenshot is often too little. A video walkthrough is often too much. Somewhere between the two sits a strangely old-fashioned interface: panels, captions, arrows, speech bubbles, and a sequence that tells the machine what happened before what. Yes, comics. That sounds unserious only if we think comics are a decoration layer: something added after the reasoning is complete to make the output friendlier. The paper Thinking with Comics: Enhancing Multimodal Reasoning through Structured Visual Storytelling makes a more interesting claim: comics can act as the reasoning medium itself, not merely the illustration of reasoning after the fact.1 ...